Sunday 14 September 2014



JBad Object Pack 

We are releasing an very early work of all the buildings we have been working on for our Jalalabad terrain. Currently this pack includes over 100+ models all converted and upgraded to A3 standards such as breaking glass, animated door handles and a3 penetration. This release includes the newly opened takistan firestation.

Most of the current objects are placable via the editor right now to see how people like it. All the buildings and misc stuff and a few trees.

As we said earlier this is still a very big wip so if theres any errors please report them so we can weed those out as we go.Also feedback positive or negative is welcome to help up during the development.
It should be noted here that most of our work will be contributed to @CUP for their integration into the BIS ca\ naming convention so anyone who wants to wait to use @CUP instead of converting their A2 terrain to the JBAD structure should do so. Either way will work fine must it should be noted.

Monday 4 August 2014

Hi all were well under way again on the terrain we have been busy placing the roads and lowering the rivers which is a massive job and very time consuming,  once its done we will be ready to start placing down objects and start to bring Jalalabad to life



We have started to talk about work flow for such a big terrain with only 2 of us doing it, so we have decided to divide it into 4 14 x14 km  terrain tiles to make it easy to work with and once all four are complete we will join it back up, it will save loading times and make doing masks simpler.


Steve and I have been playing again with more models and animations to take the pysx interactions further and to keep pushing the boundaries of what's possible in the engine, I have still been working on getting water to work i've got a 95% working and tiled river that will follow the terrain still has an issue to sort but it is usable as is



Wednesday 16 July 2014

Update time

Hi all hope you're well we have been a bit quiet of late, Steve has been hard at it with all the great animation work he is putting into the OA mlods that he is porting he has posted a few YT vids of the work.

A lot of work has gone into porting the mlods with pysx A3 penetration surface and damage added doors and lights brought to A3 standards, Walls are now fully destroy-able and gates have had the magic added too.

I have been making lots of bits for scenery objects to make it more lived in from signs to buildings are all slowly being made and finished off. also the sat image is getting manipulated to level out the colours to match better as the original satellite images had some impressive colour bands through them when tiled together.

Work is near complete on the ports so we can start to place the roads and objects down to start the long haul on getting it to feel like a real place with the amount of objects we need to place to have it represent the city  and surrounding areas.

I have been learning more in photoshop with image manipulation so have been retexturing some old a2 models to suit jbad the oa rocks have had a retexture to suit the terrain more have a look and see what you think.