Wednesday 16 July 2014

Update time

Hi all hope you're well we have been a bit quiet of late, Steve has been hard at it with all the great animation work he is putting into the OA mlods that he is porting he has posted a few YT vids of the work.

A lot of work has gone into porting the mlods with pysx A3 penetration surface and damage added doors and lights brought to A3 standards, Walls are now fully destroy-able and gates have had the magic added too.

I have been making lots of bits for scenery objects to make it more lived in from signs to buildings are all slowly being made and finished off. also the sat image is getting manipulated to level out the colours to match better as the original satellite images had some impressive colour bands through them when tiled together.

Work is near complete on the ports so we can start to place the roads and objects down to start the long haul on getting it to feel like a real place with the amount of objects we need to place to have it represent the city  and surrounding areas.

I have been learning more in photoshop with image manipulation so have been retexturing some old a2 models to suit jbad the oa rocks have had a retexture to suit the terrain more have a look and see what you think.